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TC:CQB
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gonzo|bull
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Joined: 21 Jan 2006
Posts: 991
Location: Frankfurt, Germany

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dl is running

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Thu Mar 31, 2011 10:08 pm View user's profile Send private message Visit poster's website ICQ Number
Spliffy
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Joined: 10 Feb 2006
Posts: 2106
Location: Coquelles, France

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Tried it and its OK.

Need to get used to the wierd movement though.

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Thu Mar 31, 2011 11:28 pm View user's profile Send private message
Blueberry
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Joined: 12 Oct 2007
Posts: 1051
Location: Germany

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ohhh wow, it really got released. download started, though i'll first have to go for the black ops mappack, wich i'm downloading atm as well. Cool

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Fri Apr 01, 2011 9:47 pm View user's profile Send private message
Blueberry
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Joined: 12 Oct 2007
Posts: 1051
Location: Germany

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damn, how do i install this?

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Fri Apr 01, 2011 10:12 pm View user's profile Send private message
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

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Blueberry wrote:
damn, how do i install this?


make own folder, just like tcetest

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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death.
Fri Apr 01, 2011 11:33 pm View user's profile Send private message Send e-mail Visit poster's website
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

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Oh yeah, forgot to mention:

BUGFIX RELEASED

Helps if you are running Linux, but Windows users should install it also.
Just unpack in in cqbtest folder.

DOWNLOAD FROM HERE:
HOTFIX

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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death.
Sat Apr 02, 2011 8:21 am View user's profile Send private message Send e-mail Visit poster's website
TriffiD
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Joined: 04 Feb 2007
Posts: 1939
Location: Lüneburg, Germany

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And if you have a problem with anything - ask Merlin. If he does not know a solution, there is none. Exclamation

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Finally online: TriffiD's Astronomy Page
Sat Apr 02, 2011 10:45 am View user's profile Send private message
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

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The transition from TC:E to TC:CQB has been pretty tough for me. Low framerates even when playing from window and everything turned off sure ly doesn't help much. Getting good kill/death ratios is tough because now enemies spawn all over you. I can barely get ratio of 2.0 when I play against good players, and not just noobs.
Sad
Gotta start this from beginning now....


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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death.
Sun Apr 03, 2011 4:12 pm View user's profile Send private message Send e-mail Visit poster's website
merlin1991



Joined: 19 Feb 2008
Posts: 178
Location: Vienna, Austria

Post Reply with quote
TriffiD wrote:
And if you have a problem with anything - ask Merlin. If he does not know a solution, there is none. Exclamation

lol Twisted Evil

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"Fog is no water and no air it's something between it" Merlin
Sun Apr 03, 2011 4:48 pm View user's profile Send private message
TriffiD
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Joined: 04 Feb 2007
Posts: 1939
Location: Lüneburg, Germany

Post Reply with quote
merlin1991 wrote:
TriffiD wrote:
And if you have a problem with anything - ask Merlin. If he does not know a solution, there is none. Exclamation

lol Twisted Evil
Fact is fact

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Sun Apr 03, 2011 9:44 pm View user's profile Send private message
KillaMasta



Joined: 08 Sep 2006
Posts: 3132
Location: Münster, Germany

Post Reply with quote
TriffiD wrote:
merlin1991 wrote:
TriffiD wrote:
And if you have a problem with anything - ask Merlin. If he does not know a solution, there is none. Exclamation

lol Twisted Evil
Fact is fact


10-4!

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"One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Uncle Bionic
Sun Apr 03, 2011 9:51 pm View user's profile Send private message
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

Post Reply with quote
First bugfix will be released in a week.
Here is post from coroner:
Quote:
First off, I'd like to thank everybody for constructive criticism and suggestions. As you may guess, I will not be able to address all suggestions and to please everybody. However, I carefully read all your comments.

One thing in advance, those who want nothing else like wild lean-jump-turn action will never get pleased with any future CQB version. If you feel like that then maybe Urban Terror or another game will appear more to you.

There are actually two major bugs which I have already addressed and a new version will come this week:

a) The random spawn was indeed unintentionally random and now it will spawn you farthest from all enemies, typically somewhere on the periphery of the map.

b) I noticed only one who mentioned it, but the sprint speed is way too high (about 20%). It will be back to the intended sprint speed (same as in TC:E) in the future. The accelaration will be slightly faster, adjusted to the lower maximum speed.

Along with some other bugfixes I have increased the run speed by 10%.
Overall, speeds are comparable to Americas Army 2.x, Arma2 and slightly slower then HL2:Insurgency.

One other issue is the fov. I can see that people playing on a 4:3 screen might complain about to limited fov atm and I will address this. What I wanted to avoid is to have to tweak a wide variety of different fov's. CQB will offer fovs that fit the typical viewing angle of a computer screen (which is clearly not in the region of >= 90 deg Q3 fisheye view)


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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death.
Mon Apr 04, 2011 5:12 pm View user's profile Send private message Send e-mail Visit poster's website
Blueberry
Site Admin


Joined: 12 Oct 2007
Posts: 1051
Location: Germany

Post Reply with quote
sounds good. with all the tweaking, fixing and some new maps the game might turn out really cool.

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Tue Apr 05, 2011 8:41 am View user's profile Send private message
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

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Here are the changes (so far, like coroner mentioned):
Out today?
Quote:
Here are the changes (so far) for the next version:

Alpha 0.221 4/6/2011
* Fixed random spawn point selection, now select spawnpoint farthest from all enemies
* Shotguns no longer clear lean ability
* Fixed erratic overly fast sprint (about 29% too fast), now it is TCE 049b sprinting speed (between Arma2 and Insurgency)
* Increased sprint acceleration
* Increased standard (run) speed by 10% (now comparable to Americas Army 3)
* Fixed shared ammo between Uzi and Glock
* Fixed lighting origin for first person gun
* Changed reference aspect ratio for fov to 16:10 resulting in larger fov's for 4:3 mode
* Added ability to moderately adjust fov (cg_fovMode 0, 1, 2): 70, 75 (default), 80 @16:10 (requires respawn to take effect)
* Added fov adjustment to UI
* Removed some references to TC:Elite from UI
* Fixed dead client issues with team name display and compass
* Removed bendable ability and enabled leaning for all players
* Removed high-grade ammo and pain killer without replacement

* Tweaked PPMM turning speeds for more consistency, now always 480 degs/sec (120 for prone) in the frontal +- 60 degs
* Increased PPMM turning speed by 10%, 7% for crouch, unchanged for prone
* Fixed missing world models and/or skins for SPAS 12, M3S90, SG-552+Eotech, Glock 18


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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death.
Wed Apr 06, 2011 1:38 pm View user's profile Send private message Send e-mail Visit poster's website
KillaMasta



Joined: 08 Sep 2006
Posts: 3132
Location: Münster, Germany

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Ahh, now it is going to be a TACTICAL SHOOTER, Bio!

Perks = NO TACTICAL! That means >>>> It is NOT RIGHT calling TC:E... ah, no, TC:CQB a tactical shooter for clans!

Not yet! But I hope that he is going to remove some other perks like RUNNING FASTER... than I'll be back again Wink

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"One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Uncle Bionic
Wed Apr 06, 2011 3:41 pm View user's profile Send private message
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